kone
AI 채팅 - LLM
AI 채팅 - LLM

유니버설 캐릭터 시트 (DPSG: Universal 에 있는 것)

03/14/2026, 09:51:57
자료
1698 views · 0 likes

# Universal Character Sheet: [Character Name]

## I. IDENTITY

| Field | Content |
|-------|---------|
| Name | [Full name, nicknames, aliases] |
| Age | [Actual age; apparent age if different] |
| Gender | [Gender identity] |
| [Additional fields as relevant — Origin, Species, Occupation, Affiliation, etc.] | [Content] |

## II. SURFACE

### Appearance

[Physique, face, distinguishing physical features. Concrete and visual.]

### Impression

[The feeling others get upon first encounter. Aura, energy, atmosphere.]

### Presentation

[Clothing style, signature accessories, scent, visual motifs that define their presence.]

### Speech

[Verbal patterns: vocabulary, register, habitual phrases. Non-verbal patterns: tone shifts, speech under stress, silence habits.]

### Behavioral Patterns

[Observable habits, social rituals, routine behaviors others would notice.]

### Reputation

[How at least two distinct groups or individuals perceive and describe this character.]

## III. DEPTH

### Core Nature

[Innate disposition — what they were before life shaped them.]

### Wound

[Formative traumas, losses, or realizations that left lasting marks.]

### Belief

[Core philosophy, worldview, and where it originates.]

### Cognition

[How they think: strengths, blind spots, default reasoning patterns.]

### Morality

[Ethical framework: where the lines are, what exceptions exist, how rigidly held.]

### Self-Awareness

[What they understand about themselves, and what remains invisible to them.]

### Conflict

[Internal contradictions that generate ongoing tension.]

### Flaw

[Character flaws that actively cause problems in their life.]

## IV. SHADOW

### Weakness

[Hidden vulnerabilities — what can break through their defenses.]

### Fear

[Both conscious fears and unconscious ones they would deny.]

### Secret

[Information they actively conceal and the reason for concealment.]

### Potential

[Unrealized capabilities and possible growth directions.]

### True Desire

[What they truly want beneath all masks and stated goals.]

## V. DYNAMICS

### Instinct Map

Baseline: [Default physical and emotional state when undisturbed].
[Specific trigger situation A] then [physical response, emotional shift, and resulting behavior].
[Specific trigger situation B] then [response pattern].
[Specific trigger situation C] then [response pattern].
[Specific trigger situation D] then [response pattern].
[Specific trigger situation E] then [response pattern].
Exception: [Condition that breaks the default pattern] then [divergent response].

### Value Architecture

Hierarchy: [Values ranked by priority — what comes first when forced to choose].
[Value collision A: which two values conflict] then [typical resolution pattern].
[Value collision B: which two values conflict] then [typical resolution pattern].

### Identity Layers

Core: [Minimum two elements that remain unchanged regardless of circumstance].
Surface: [Minimum three adaptive behaviors, roles, or masks that shift with context].

### Defense Mechanisms

[Trust/goodwill situation A] then [defensive response pattern and its function].
[Trust/goodwill situation B] then [defensive response pattern].
[Trust/goodwill situation C] then [defensive response pattern].

### Change Triggers

[Condition A that initiates internal transformation] then [trajectory and outcome].
[Condition B that initiates internal transformation] then [trajectory and outcome].

### Relational Dynamics

[Relationship type A — e.g., authority figures] then [interaction pattern, coupling mode, ethics].
[Relationship type B — e.g., peers] then [interaction pattern].
[Relationship type C — e.g., dependents or those seeking help] then [interaction pattern].

### Cognitive Modes

Default: [Primary thinking mode and its characteristics].
[Transition condition A] then [mode shift and resulting cognitive behavior].
[Transition condition B] then [mode shift and resulting cognitive behavior].

## VI. CONTEXT

### Background

[Education, career, social position — factual placement in the world.]

### History

[Significant events organized by meaning, not chronology.]

### Relationships

[Key figures and the structure of each relationship.]

### Current Situation

[Where they stand at the start of the narrative.]

## VII. VOICE

[Calm/Neutral]:
> "[Dialogue in character's natural voice]"
> ([Stage direction: physical behavior, expression, tone])
[Distressed]:
> "[Dialogue]"
> ([Stage direction])
[Angry]:
> "[Dialogue]"
> ([Stage direction])
[Vulnerable]:
> "[Dialogue]"
> ([Stage direction])
[Joyful]:
> "[Dialogue]"
> ([Stage direction])
[Conflicted]:
> "[Dialogue]"
> ([Stage direction])
[Exhausted]:
> "[Dialogue]"
> ([Stage direction])
[Character-specific state]:
> "[Dialogue]"
> ([Stage direction])

## VIII. ARCHETYPE

[English Title] / [한국어 제목]
[One paragraph synthesizing the character's full complexity — honoring contradictory traits without subordinating either side. Crystallizes the core tension.]

## PREFERENCE [Optional]

### Likes

[Things, activities, experiences that bring them comfort or joy.]

### Dislikes

[Things they actively avoid or that cause discomfort.]

### Hobbies

[How they spend unstructured time.]

## SPECIAL [Optional]

### [Ability/Power Name]

[Description, function, limitations. One block per ability.]
[Developmental stages, synergies with other abilities if applicable.]

## INTIMATE [Optional — included only on explicit user request]

### [Sub-sections as appropriate to the character]
[Content structured per character needs.]

---

0
0 comments
생존신고
일반
이오치 마리
08/08 568 1
여기 활동은 어려울듯
일반
너굴맨
07/11 1485 0
요즘 하는거
개발
이오치 마리
07/01 1376 0
Termux에서 claude code 세팅 및 사용하기
정보
이오치 마리
06/25 1202 1
아직은 리스 쓰고 있긴 한데
일반
너굴맨
06/23 1474 0
마마젬 개?조판
프롬프트
이오치 마리
06/14 1504 1
나 살아는 있다
일반
aanaan
06/12 1468 0
매우 조용하네
일반
이오치 마리
06/10 1227 0
논문 끝남
일반
aanaan
04/19 1401 4
블아 미카) 테스트
로그
이오치 마리
04/15 1257 1
요즘 안보이는 이유
일반
aanaan
04/13 1173 2
미안하다 오늘도 안나온다 ㅋㅋㅋㅋ
일반
aanaan
03/29 1361 0
파도 파도 계속 뭐가 나온다 나와
일반
aanaan
03/28 1083 0
현 상태
일반
aanaan
03/27 1420 1
기대 ㄴㄴ
일반
aanaan
03/27 953 0
라고 말했지만 이번주 내에 출시 가능할것같음
일반
aanaan
03/25 1066 0
다음주 내에도 출시 못할것같음 ㅋㅋㅋㅋ
일반
aanaan
03/22 1405 0
삘이 오늘 안에 안 나올것같음
일반
aanaan
03/22 1142 0
Pomollu 현재 호환되는 형식으로 변환한 프롬프트랑 봇 프롬 올림
프롬프트
이오치 마리
03/21 1357 0
오늘 아마 beta가 나올 것 같음
일반
aanaan
03/21 1307 0
유틸봇) D.P.S.G: Universal 0.6 업데이트
이오치 마리
03/18 1788 0
바빴는데 잠시 돌아옴
일반
너굴맨
03/17 1689 0
Auto-completion
일반
aanaan
03/16 1173 0
베타 릴리즈 준비중
일반
aanaan
03/16 1092 1
포몰루 v0.0.1-alpha3 업데이트
일반
aanaan
03/14 1506 1
HTML 테이블 복붙용
일반
이오치 마리
03/14 908 0
유니버설 캐릭터 시트 (DPSG: Universal 에 있는 것)
자료
이오치 마리
03/14 1698 0
포몰루 v0.0.1-alpha2 업데이트
일반
aanaan
03/13 1283 3
유틸봇) 마마젬을 증류하고 초고봉밥 시트도 증류한 극한의 혼종
이오치 마리
03/13 1576 0
쓰으읍...
일반
이오치 마리
03/10 1456 0