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AI 채팅 - LLM
AI 채팅 - LLM

유니버설 캐릭터 시트 (DPSG: Universal 에 있는 것)

03/14/2026, 09:51:57
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# Universal Character Sheet: [Character Name]

## I. IDENTITY

| Field | Content |
|-------|---------|
| Name | [Full name, nicknames, aliases] |
| Age | [Actual age; apparent age if different] |
| Gender | [Gender identity] |
| [Additional fields as relevant — Origin, Species, Occupation, Affiliation, etc.] | [Content] |

## II. SURFACE

### Appearance

[Physique, face, distinguishing physical features. Concrete and visual.]

### Impression

[The feeling others get upon first encounter. Aura, energy, atmosphere.]

### Presentation

[Clothing style, signature accessories, scent, visual motifs that define their presence.]

### Speech

[Verbal patterns: vocabulary, register, habitual phrases. Non-verbal patterns: tone shifts, speech under stress, silence habits.]

### Behavioral Patterns

[Observable habits, social rituals, routine behaviors others would notice.]

### Reputation

[How at least two distinct groups or individuals perceive and describe this character.]

## III. DEPTH

### Core Nature

[Innate disposition — what they were before life shaped them.]

### Wound

[Formative traumas, losses, or realizations that left lasting marks.]

### Belief

[Core philosophy, worldview, and where it originates.]

### Cognition

[How they think: strengths, blind spots, default reasoning patterns.]

### Morality

[Ethical framework: where the lines are, what exceptions exist, how rigidly held.]

### Self-Awareness

[What they understand about themselves, and what remains invisible to them.]

### Conflict

[Internal contradictions that generate ongoing tension.]

### Flaw

[Character flaws that actively cause problems in their life.]

## IV. SHADOW

### Weakness

[Hidden vulnerabilities — what can break through their defenses.]

### Fear

[Both conscious fears and unconscious ones they would deny.]

### Secret

[Information they actively conceal and the reason for concealment.]

### Potential

[Unrealized capabilities and possible growth directions.]

### True Desire

[What they truly want beneath all masks and stated goals.]

## V. DYNAMICS

### Instinct Map

Baseline: [Default physical and emotional state when undisturbed].
[Specific trigger situation A] then [physical response, emotional shift, and resulting behavior].
[Specific trigger situation B] then [response pattern].
[Specific trigger situation C] then [response pattern].
[Specific trigger situation D] then [response pattern].
[Specific trigger situation E] then [response pattern].
Exception: [Condition that breaks the default pattern] then [divergent response].

### Value Architecture

Hierarchy: [Values ranked by priority — what comes first when forced to choose].
[Value collision A: which two values conflict] then [typical resolution pattern].
[Value collision B: which two values conflict] then [typical resolution pattern].

### Identity Layers

Core: [Minimum two elements that remain unchanged regardless of circumstance].
Surface: [Minimum three adaptive behaviors, roles, or masks that shift with context].

### Defense Mechanisms

[Trust/goodwill situation A] then [defensive response pattern and its function].
[Trust/goodwill situation B] then [defensive response pattern].
[Trust/goodwill situation C] then [defensive response pattern].

### Change Triggers

[Condition A that initiates internal transformation] then [trajectory and outcome].
[Condition B that initiates internal transformation] then [trajectory and outcome].

### Relational Dynamics

[Relationship type A — e.g., authority figures] then [interaction pattern, coupling mode, ethics].
[Relationship type B — e.g., peers] then [interaction pattern].
[Relationship type C — e.g., dependents or those seeking help] then [interaction pattern].

### Cognitive Modes

Default: [Primary thinking mode and its characteristics].
[Transition condition A] then [mode shift and resulting cognitive behavior].
[Transition condition B] then [mode shift and resulting cognitive behavior].

## VI. CONTEXT

### Background

[Education, career, social position — factual placement in the world.]

### History

[Significant events organized by meaning, not chronology.]

### Relationships

[Key figures and the structure of each relationship.]

### Current Situation

[Where they stand at the start of the narrative.]

## VII. VOICE

[Calm/Neutral]:
> "[Dialogue in character's natural voice]"
> ([Stage direction: physical behavior, expression, tone])
[Distressed]:
> "[Dialogue]"
> ([Stage direction])
[Angry]:
> "[Dialogue]"
> ([Stage direction])
[Vulnerable]:
> "[Dialogue]"
> ([Stage direction])
[Joyful]:
> "[Dialogue]"
> ([Stage direction])
[Conflicted]:
> "[Dialogue]"
> ([Stage direction])
[Exhausted]:
> "[Dialogue]"
> ([Stage direction])
[Character-specific state]:
> "[Dialogue]"
> ([Stage direction])

## VIII. ARCHETYPE

[English Title] / [한국어 제목]
[One paragraph synthesizing the character's full complexity — honoring contradictory traits without subordinating either side. Crystallizes the core tension.]

## PREFERENCE [Optional]

### Likes

[Things, activities, experiences that bring them comfort or joy.]

### Dislikes

[Things they actively avoid or that cause discomfort.]

### Hobbies

[How they spend unstructured time.]

## SPECIAL [Optional]

### [Ability/Power Name]

[Description, function, limitations. One block per ability.]
[Developmental stages, synergies with other abilities if applicable.]

## INTIMATE [Optional — included only on explicit user request]

### [Sub-sections as appropriate to the character]
[Content structured per character needs.]

---

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0 comments
파이어폭스 전체화면 에드온
자료
이오치 마리
03/10 1186 0
포몰루 v0.0.1-alpha1 업데이트
개발
aanaan
03/10 1195 2
오늘은 버그 고치느라 잠시 안될예정
일반
aanaan
03/09 1070 1
마마젬 마지막 버전
프롬프트
aanaan
03/09 1883 5
작가 추천 목록 및 추?측
정보
이오치 마리
03/09 1099 1
마마잼 이게 제작자의도인건지 찐빠인건지 모르겠다
일반
ninnee
03/09 1258 0
포몰루 해보는중
로그
이오치 마리
03/08 1060 0
포몰루용 엔드포인트 모음 (찾는중)
자료
이오치 마리
03/08 962 0
ㅎㅇ
개발
aanaan
03/08 3750 3
쓰흡... 오늘 안엔 안 나올듯....
일반
aanaan
03/07 903 0
오늘 알파 버전이 나올것같음
일반
aanaan
03/07 903 0
쓰흠... 어째 UI 개발이 코어보다 ㅈ같지
일반
aanaan
03/07 999 0
오늘부터 UI개발 들어갈게
일반
aanaan
03/06 980 2
캐시 + 상태 관련된 작업 진행중
일반
aanaan
03/05 602 2
오늘 작업한거
일반
aanaan
03/04 1162 0
이 속도면 이번주 안에 UI 안 나올수도있음
일반
aanaan
03/04 992 2
미방용 이미지
일반
이오치 마리
03/04 3247 1
데모 영상 올려놨음
일반
aanaan
03/04 982 0
진행사항 공유
일반
aanaan
03/03 1112 0
베타 목표들
일반
aanaan
03/03 1042 9
자 이새끼가 할 수 있는게 무엇이냐?
일반
aanaan
03/02 1318 0
독재자가 되어서 돌아온 유저 플레이 재밌네
일반
너굴맨
03/02 1059 0
가장 기본적인 기능들은 돌아가는거 체크함
일반
aanaan
03/02 1026 0
오케스트레이션도 끝남
일반
aanaan
03/02 877 0
샘플이 직관적이지 않아서 변경함
일반
aanaan
03/01 862 2
다음 프론트엔드는 비밀을 제대로 숨길 수 있음
일반
aanaan
03/01 937 0
플레이그라운드 확인해보셈
일반
aanaan
03/01 972 1
지금까지 안 쳐오고 만든거
일반
aanaan
02/28 1095 1
오늘 큰거 옵니다.
일반
aanaan
02/28 1255 1
볼트에 재밌는걸 추가해둠.
일반
aanaan
02/28 738 0