kone
sub_icon

소미소프트

VXA 스크립트) ▼ 素材(Materials) ## 한영이름 입력 스크립트.rb

2026-04-20 12:17:22
유틸
조회 8531 · 좋아요 7
양식
<div>
    <table><tbody><tr><th colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></th></tr><tr><td colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td></tr><tr><td><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td><td><p style="margin: 0.5rem 0px;">=</p></td></tr><tr><td><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td><td><p style="margin: 0.5rem 0px;">=</p></td></tr><tr><td><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td><td><p style="margin: 0.5rem 0px;">=</p></td></tr><tr><th colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></th></tr><tr><td colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td></tr><tr><th colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></th></tr><tr><td colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td></tr></tbody></table>
</div>

▼ 素材(Materials) ## 한영이름 입력 스크립트.rb

순정

기존 스크립트는 한글만 가능해서 그록이랑 만듬

스크립트
#==============================================================================
# ■ VX Ace 한영 이름 입력 스크립트 (결과창 가로 중앙 정렬 버전)
#------------------------------------------------------------------------------
# 원본: TeamHusH / Heircoss
# 수정: 결과창도 가로 중앙 정렬 + OK 89번 + 두 창 붙임
#==============================================================================

class Window_NameEdit < Window_Base
  # 한글 조합 로직 (원본 그대로)
  CONSO = ["ㄱ","ㄲ","ㄳ","ㄴ","ㄵ","ㄶ","ㄷ","ㄸ","ㄹ","ㄺ","ㄻ","ㄼ","ㄽ","ㄾ","ㄿ","ㅀ","ㅁ","ㅂ","ㅃ","ㅄ","ㅅ","ㅆ","ㅇ","ㅈ","ㅉ","ㅊ","ㅋ","ㅌ","ㅍ","ㅎ"]
  HEAD = ["ㄱ","ㄲ","ㄴ","ㄷ","ㄸ","ㄹ","ㅁ","ㅂ","ㅃ","ㅅ","ㅆ","ㅇ","ㅈ","ㅉ","ㅊ","ㅋ","ㅌ","ㅍ","ㅎ"]
  TABLE = ["ㄱ","ㄲ","ㄳ","ㄴ","ㄵ","ㄶ","ㄷ","ㄹ","ㄺ","ㄻ","ㄼ","ㄽ","ㄾ","ㄿ","ㅀ","ㅁ","ㅂ","ㅄ","ㅅ","ㅆ","ㅇ","ㅈ","ㅊ","ㅋ","ㅌ","ㅍ","ㅎ"]
  TABLE_SIDE = ["ㄱ","ㄴ","ㄹ","ㅂ"]
  ANOTHER_TABLE_SIDE = [[nil,"ㅅ"],["ㅈ","ㅎ"],["ㄱ","ㅁ","ㅂ","ㅅ","ㅌ","ㅍ","ㅎ"],[nil,"ㅅ"]]
  VOWEL = ["ㅏ","ㅐ","ㅑ","ㅒ","ㅓ","ㅔ","ㅕ","ㅖ","ㅗ","ㅘ","ㅙ","ㅚ","ㅛ","ㅜ","ㅝ","ㅞ","ㅟ","ㅠ","ㅡ","ㅢ","ㅣ"]
  COM_VOWEL = ["ㅗ","ㅜ","ㅡ"]
  ANOTHER_COM_VOWEL = [["ㅏ","ㅐ","ㅣ"],["ㅓ","ㅔ","ㅣ"],["ㅣ"]]  

  attr_reader   :name, :index, :max_char

  def initialize(actor, max_char)
    # 가로 중앙 정렬 적용
    window_width = 368
    window_height = 128
    x = (Graphics.width - window_width) / 2
    y = 30   # ← 원하는 대로 Y값 조정 가능 (30이 현재 값)

    super(x, y, window_width, window_height)

    @actor = actor
    @prompt = []
    @max_char = max_char
    name_array = actor.name.split(//)[0...@max_char]
    @name = name_array.dup
    @default_name = name_array.dup
    @index = @name.size
    deactivate
    refresh
  end

  def restore_default
    @name = @default_name.dup
    @index = @name.size
    refresh
    return !@name.empty?
  end

  def add(ch)
    @prompt << ch
    refresh
  end 

  def back
    @prompt.empty? ? @name.pop : @prompt.pop
    refresh
  end 

  def face_width; 96; end
  def char_width
    text_size($game_system.japanese? ? "가가" : "AA").width 
  end

  def left
    name_center = (contents_width + face_width) / 2
    name_width = (@max_char + 1) * char_width
    [name_center - name_width / 2, contents_width - name_width].min
  end

  def item_rect(index)
    Rect.new(left + index * char_width, 36, char_width, line_height)
  end

  def underline_rect(index)
    rect = item_rect(index)
    rect.x += 1; rect.y += rect.height - 4; rect.width -= 2; rect.height = 2
    rect
  end

  def underline_color
    color = normal_color; color.alpha = 48; color
  end

  def draw_underline(index)
    contents.fill_rect(underline_rect(index), underline_color)
  end

  def draw_char(index)
    rect = item_rect(index); rect.x -= 1; rect.width += 4
    change_color(normal_color)
    draw_text(rect, @name[index] || "")
  end

  def refresh
    contents.clear
    draw_actor_face(@actor, 0, 0)

    count_text = "#{@name.size} / #{@max_char}"
    change_color(system_color)
    draw_text(4, 4, contents.width - 8, line_height, count_text, 2)
    change_color(normal_color)

    name = prompt_to_letter
    if @name.size == @max_char
      @prompt = []; name = ""; @index = @name.size - 1
    else
      @index = @name.size
    end

    for i in 0...@name.size
      self.contents.draw_text(item_rect(i), @name[i], 1)
    end
    self.contents.draw_text(item_rect(@name.size), name, 1)
    cursor_rect.set(item_rect(@index))
  end

  #==================== 한글 조합 로직 (원본 그대로) ====================
  def prompt_to_letter
    case @prompt.size
    when 0; return ""
    when 1; return @prompt[0]
    when 2; return first_phase
    when 3; return second_phase
    when 4; return third_phase
    when 5; return fourth_phase
    when 6; return fifth_phase
    end
  end

  def first_phase
    if CONSO.include?(@prompt[0])
      CONSO.include?(@prompt[1]) ? (c0, c1 = conso_plus_conso) : (return conso_plus_vowel)
    else
      c0, c1 = vowel_plus_vowel
    end
    c1.nil? ? c0 : (@name << @prompt.shift; @prompt[0])
  end

  def second_phase
    if CONSO.include?(@prompt[0])
      if CONSO.include?(@prompt[1])
        if CONSO.include?(@prompt[2])
          @name << conso_plus_conso(@prompt.shift, @prompt.shift)
        else
          @name << @prompt.shift
          return conso_plus_vowel
        end
      else
        TABLE.include?(@prompt[2]) ? (return conso_plus_vowel_plus_table) : begin
          c0, c1 = vowel_plus_vowel(@prompt[1], @prompt[2])
          c1.nil? ? conso_plus_vowel(@prompt[0],c0) : (@name << conso_plus_vowel(@prompt.shift, @prompt.shift))
        end
      end
    else
      @name << vowel_plus_vowel(@prompt.shift, @prompt.shift)
    end
    @prompt[0]
  end

  def third_phase
    if CONSO.include?(@prompt[2])
      if CONSO.include?(@prompt[3])
        c0, c1 = conso_plus_conso(@prompt[2], @prompt[3])
        c1.nil? ? conso_plus_vowel_plus_table(@prompt[0], @prompt[1], c0) : (@name << conso_plus_vowel_plus_table(@prompt.shift, @prompt.shift, @prompt.shift))
      else
        conso, vowel = @prompt.shift, @prompt.shift
        @name << conso_plus_vowel(conso, vowel)
        return conso_plus_vowel
      end
    else
      TABLE.include?(@prompt[3]) ? conso_plus_vowel_plus_table(@prompt[0], vowel_plus_vowel(@prompt[1], @prompt[2]), @prompt[3]) : begin
        conso = @prompt.shift
        vowel = vowel_plus_vowel(@prompt.shift, @prompt.shift)
        @name << conso_plus_vowel(conso, vowel)
      end
    end
    @prompt[0]
  end

  def fourth_phase
    if CONSO.include?(@prompt[4])
      if CONSO.include?(@prompt[2])
        conso = @prompt.shift; vowel = @prompt.shift
        table = conso_plus_conso(@prompt.shift,@prompt.shift)
        @name << conso_plus_vowel_plus_table(conso, vowel, table)
      else
        c0, c1 = conso_plus_conso(@prompt[3], @prompt[4])
        c1.nil? ? conso_plus_vowel_plus_table(@prompt[0], vowel_plus_vowel(@prompt[1], @prompt[2]), c0) : begin
          conso = @prompt.shift; vowel = vowel_plus_vowel(@prompt.shift, @prompt.shift); table = @prompt.shift
          @name << conso_plus_vowel_plus_table(conso, vowel, table)
        end
      end
    else
      @name << second_phase
      @prompt = @prompt[3..4]
      return first_phase
    end
    @prompt[0]
  end

  def fifth_phase
    if CONSO.include?(@prompt[5])
      conso = @prompt.shift
      vowel = vowel_plus_vowel(@prompt.shift, @prompt.shift)
      table = conso_plus_conso(@prompt.shift, @prompt.shift)
      @name << conso_plus_vowel_plus_table(conso, vowel, table)
    else
      @name << third_phase
      @prompt = @prompt[4..5]
      return first_phase
    end
    @prompt[0]
  end

  def conso_plus_conso(c0 = @prompt[0], c1 = @prompt[1])
    index0 = where?(TABLE_SIDE, c0)
    if index0 && (index1 = where?(ANOTHER_TABLE_SIDE[index0], c1))
      index0 = where?(CONSO, c0)
      CONSO[index0 + index1 + 1]
    else
      [c0, c1]
    end
  end

  def vowel_plus_vowel(c0 = @prompt[0], c1 = @prompt[1])
    index0 = where?(COM_VOWEL, c0)
    if index0 && (index1 = where?(ANOTHER_COM_VOWEL[index0], c1))
      index0 = where?(VOWEL, c0)
      VOWEL[index0 + index1 + 1]
    else
      [c0, c1]
    end
  end

  def conso_plus_vowel(c0 = @prompt[0], c1 = @prompt[1])
    index0 = where?(HEAD, c0)
    index1 = where?(VOWEL, c1)
    [44032 + (588 * index0) + (28 * index1)].pack('U*')
  end

  def conso_plus_vowel_plus_table(c0 = @prompt[0], c1 = @prompt[1], c2 = @prompt[2])
    index0 = where?(HEAD, c0)
    index1 = where?(VOWEL, c1)
    index2 = where?(TABLE, c2)
    [44032 + (588 * index0) + (28 * index1) + index2 + 1].pack('U*')
  end

  def where?(array, c)
    array.each_with_index { |item, i| return i if item == c }
    nil
  end
end

#==============================================================================
# ■ Window_NameInput (기존 그대로 유지)
#==============================================================================
class Window_NameInput < Window_Selectable
  KOREAN_TABLE = [
    'ㄱ','ㄴ','ㄷ','ㄹ','ㅁ', 'ㅛ','ㅕ','ㅑ','ㅐ','ㅔ',
    'ㅂ','ㅅ','ㅇ','ㅈ','ㅊ', 'ㅗ','ㅓ','ㅏ','ㅣ',' ',
    'ㅋ','ㅌ','ㅍ','ㅎ',' ', 'ㅠ','ㅜ','ㅡ',' ',' ',
    ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ',
    'ㄲ',' ','ㄸ',' ',' ', ' ',' ',' ','ㅒ','ㅖ',
    'ㅃ','ㅆ',' ','ㅉ', ' ', ' ',' ',' ',' ',' ',
    '0','1','2','3','4', '!','#','$','%','&',
    '5','6','7','8','9', '(',')','*','+','-',
    '/','=','@','<','>', ':',';',' ',' ','OK',
    ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' '
  ]

  ENGLISH_TABLE = [
    'A','B','C','D','E', 'a','b','c','d','e',
    'F','G','H','I','J', 'f','g','h','i','j',
    'K','L','M','N','O', 'k','l','m','n','o',
    'P','Q','R','S','T', 'p','q','r','s','t',
    'U','V','W','X','Y', 'u','v','w','x','y',
    'Z','[',']','^','_', 'z','{','}','|','~',
    '0','1','2','3','4', '!','#','$','%','&',
    '5','6','7','8','9', '(',')','*','+','-',
    '/','=','@','<','>', ':',';',' ',' ','OK',
    ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' '
  ]

  VER_LINE = 10
  HOR_LINE = 10
  CONFIRM = 89

  def initialize(edit_window)
    window_width = edit_window.width
    window_height = fitting_height(VER_LINE + 1)

    x = (Graphics.width - window_width) / 2
    y = edit_window.y + edit_window.height - 0   # 결과창 바로 아래 붙임

    super(x, y, window_width, window_height)

    @edit_window = edit_window
    @mode = :korean
    @index = 0
    refresh
    update_cursor
    activate
  end

  def current_table
    @mode == :korean ? KOREAN_TABLE : ENGLISH_TABLE
  end

  def character
    current_table[@index] || ""
  end

  def is_ok?
    @index == CONFIRM
  end 

  def item_rect(index)
    rect = Rect.new
    rect.x = index % HOR_LINE * 32 + (index % HOR_LINE / 5) * 16
    rect.y = index / HOR_LINE * line_height
    rect.width = 32
    rect.height = line_height
    rect
  end

  def refresh
    contents.clear
    for i in 0...current_table.size
      rect = item_rect(i)
      rect.x += 2
      rect.width -= 4
      contents.draw_text(rect, current_table[i], 1)
    end

    mode_text = @mode == :korean ? "Shift: 영문 모드" : "Shift: 한글 모드"
    contents.font.size = 18
    draw_text(12, contents.height - line_height - 12, contents.width - 24, line_height, mode_text, 2)
    contents.font.size = Font.default_size
  end 

  def update_cursor
    cursor_rect.set(item_rect(@index))
  end

  def process_handling
    return unless open? && active
    process_jump if Input.trigger?(:A)
    process_back if Input.repeat?(:B)
    process_ok   if Input.trigger?(:C)

    if Input.trigger?(:SHIFT)
      @mode = (@mode == :korean ? :english : :korean)
      Sound.play_cursor
      refresh
      update_cursor
    end
  end

  def cursor_down(wrap)
    if @index < VER_LINE * HOR_LINE - HOR_LINE
      @index += HOR_LINE
    elsif wrap
      @index -= VER_LINE * HOR_LINE - HOR_LINE
    end 
  end

  def cursor_up(wrap)
    if @index >= HOR_LINE
      @index -= HOR_LINE
    elsif wrap
      @index += VER_LINE * HOR_LINE - HOR_LINE
    end
  end 

  def cursor_right(wrap)
    if @index % HOR_LINE < (HOR_LINE - 1)
      @index += 1
    elsif wrap
      @index -= (HOR_LINE - 1)
    end
  end 

  def cursor_left(wrap)
    if @index % HOR_LINE > 0
      @index -= 1
    elsif wrap
      @index += (HOR_LINE - 1)
    end
  end 

  def process_jump
    if @index != CONFIRM
      @index = CONFIRM
      Sound.play_cursor
    end
  end

  def process_back
    Sound.play_cancel if @edit_window.back
  end

  def process_ok
    if is_ok?
      on_name_ok
    elsif !character.empty?
      on_name_add
    end
  end

  def on_name_add
    @edit_window.add(character) ? Sound.play_ok : Sound.play_buzzer
  end

  def on_name_ok
    if @edit_window.name.empty?
      @edit_window.restore_default ? Sound.play_ok : Sound.play_buzzer
    else
      Sound.play_ok
      call_ok_handler
    end
  end
end

#==============================================================================
# ■ Scene_Name
#==============================================================================
class Scene_Name < Scene_MenuBase
  def prepare(actor_id, max_char)
    @actor_id = actor_id
    @max_char = max_char
  end

  def start
    super
    @actor = $game_actors[@actor_id]
    @edit_window = Window_NameEdit.new(@actor, @max_char)
    @input_window = Window_NameInput.new(@edit_window)
    @input_window.set_handler(:ok, method(:on_input_ok))
  end

  def on_input_ok
    prompt = @edit_window.prompt_to_letter
    @actor.name = @edit_window.name.join + prompt
    return_scene
  end
end
7
댓글 1개
댓글 쓰기
0 / 500
[복구요청][후타] Mage Kanade's Futanari Dungeon Quest
요청
Tkdcap
05.18 3829 3
[요청복구] RJ01067533 NTR RPG 외전 〜충간의 서
복구
sample098
05.18 13489 28
AI, 짧) 팬티가 묶여버린 무표정쨩
야짤
miso5
05.18 9519 65
촉수 / 야애니) 낙원침촉 - 망자의 섬
영상
darkunicorn
05.18 26783 103
mⓞzⓤkⓤ 모음집 (일부 없을수도 있음)
영상
darkunicorn
05.18 20095 67
아이만들기 온천 손번역 진행상황
작업현황
sjdwj
05.18 8281 39
추천부탁드립니다 형님들
질문
paprika123
05.18 2882 0
[미번] [ORC SOFT] かがち様お慰め奉ります廻 ~寝取られ村淫夜噺~
미번
돔마
05.18 10216 32
시니시스터2 배신자 도전과제 다리 수리하고나면 못깨는건가?
질문
chronoro
05.18 3190 0
의술사 진행 퀘 질문드립니다
질문
rummy
05.18 2674 0
아이와 악마와 음욕의 저주같은 여주물 더 없으려나요...?
질문
ddaljang
05.18 2133 0
Wakura 메이플 애프터 스쿨
동인
SK
05.18 23781 112
Koudera Sachi 기분 좋은 것을 우선시합니다
동인
SK
05.18 26117 162
Koudera Sachi 뒷계로 낚은 남자랑 떡치는걸 못관두겠어요
동인
SK
05.18 31779 121
생각보다 빨랐던 파라서큐 업데이트
정보
NG
05.18 4921 6
[개조] 비월선행록 V1.29 개조 버전 공유
번역
V
05.18 109671 1048
[복구 요청] RJ01148319 STARWORKS(철상의사람 鉄箱のひと)
요청
ashleria
05.18 2283 1
비월선행록 건달 어떻게 잡아요?
질문
맛트
05.18 3405 1
MZ 플러긴 오류 해결법 아는사람 ?
질문
demonhunter
05.18 4335 -1
[구매보급][한국어 자막판][굉음 오호]모녀 붕괴 ~같은 남자를 사랑한 모녀는 레즈섹스승부로 천박하게 자● 쟁탈~
소리
이름뭐하지
05.18 19993 99
이세계 NTR여관 제작자:무엇을 상상해도, 그 이상을 보여주겠다.
정보
ksw112
05.18 8256 21
카린의 형무소 질문
질문
starlight123
05.18 3194 0
[복구요청] RJ01359797 야외 노출 소녀 레나
요청
nyong
05.18 3710 3
작년? 기대작중에 흑백에 도트에 호러?
질문
madnightbad
05.18 2223 0
님들 의술사 1.044 한글 패치 파일로
질문
dirpachlrh
05.18 2424 0
비월선행록 퀘스트 진행 안되는거 해결 하신분 있나요?
질문
맛트
05.18 3236 0
조이플레이 글자 색 어케 바꾸나요
질문
waybacx
05.18 7238 0
vam mmd 자작 짧은 거 하나
영상
dnsdgk12
05.18 17005 51
ㅋㅋ 비월선행록 패트리온 다운받는 중
일반
su3838su287
05.18 7948 -1
[버전업 알림] 아득한 세레스피아 1.0.5
번역
제로콜라라이트
05.18 34901 150