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VXA 스크립트) ▼ 素材(Materials) ## 한영이름 입력 스크립트.rb

2026-04-20 12:17:22
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조회 8526 · 좋아요 7
양식
<div>
    <table><tbody><tr><th colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></th></tr><tr><td colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td></tr><tr><td><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td><td><p style="margin: 0.5rem 0px;">=</p></td></tr><tr><td><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td><td><p style="margin: 0.5rem 0px;">=</p></td></tr><tr><td><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td><td><p style="margin: 0.5rem 0px;">=</p></td></tr><tr><th colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></th></tr><tr><td colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td></tr><tr><th colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></th></tr><tr><td colspan="2"><p style="margin: 0.5rem 0px; display: flex; justify-content: center; align-items: center;">=</p></td></tr></tbody></table>
</div>

▼ 素材(Materials) ## 한영이름 입력 스크립트.rb

순정

기존 스크립트는 한글만 가능해서 그록이랑 만듬

스크립트
#==============================================================================
# ■ VX Ace 한영 이름 입력 스크립트 (결과창 가로 중앙 정렬 버전)
#------------------------------------------------------------------------------
# 원본: TeamHusH / Heircoss
# 수정: 결과창도 가로 중앙 정렬 + OK 89번 + 두 창 붙임
#==============================================================================

class Window_NameEdit < Window_Base
  # 한글 조합 로직 (원본 그대로)
  CONSO = ["ㄱ","ㄲ","ㄳ","ㄴ","ㄵ","ㄶ","ㄷ","ㄸ","ㄹ","ㄺ","ㄻ","ㄼ","ㄽ","ㄾ","ㄿ","ㅀ","ㅁ","ㅂ","ㅃ","ㅄ","ㅅ","ㅆ","ㅇ","ㅈ","ㅉ","ㅊ","ㅋ","ㅌ","ㅍ","ㅎ"]
  HEAD = ["ㄱ","ㄲ","ㄴ","ㄷ","ㄸ","ㄹ","ㅁ","ㅂ","ㅃ","ㅅ","ㅆ","ㅇ","ㅈ","ㅉ","ㅊ","ㅋ","ㅌ","ㅍ","ㅎ"]
  TABLE = ["ㄱ","ㄲ","ㄳ","ㄴ","ㄵ","ㄶ","ㄷ","ㄹ","ㄺ","ㄻ","ㄼ","ㄽ","ㄾ","ㄿ","ㅀ","ㅁ","ㅂ","ㅄ","ㅅ","ㅆ","ㅇ","ㅈ","ㅊ","ㅋ","ㅌ","ㅍ","ㅎ"]
  TABLE_SIDE = ["ㄱ","ㄴ","ㄹ","ㅂ"]
  ANOTHER_TABLE_SIDE = [[nil,"ㅅ"],["ㅈ","ㅎ"],["ㄱ","ㅁ","ㅂ","ㅅ","ㅌ","ㅍ","ㅎ"],[nil,"ㅅ"]]
  VOWEL = ["ㅏ","ㅐ","ㅑ","ㅒ","ㅓ","ㅔ","ㅕ","ㅖ","ㅗ","ㅘ","ㅙ","ㅚ","ㅛ","ㅜ","ㅝ","ㅞ","ㅟ","ㅠ","ㅡ","ㅢ","ㅣ"]
  COM_VOWEL = ["ㅗ","ㅜ","ㅡ"]
  ANOTHER_COM_VOWEL = [["ㅏ","ㅐ","ㅣ"],["ㅓ","ㅔ","ㅣ"],["ㅣ"]]  

  attr_reader   :name, :index, :max_char

  def initialize(actor, max_char)
    # 가로 중앙 정렬 적용
    window_width = 368
    window_height = 128
    x = (Graphics.width - window_width) / 2
    y = 30   # ← 원하는 대로 Y값 조정 가능 (30이 현재 값)

    super(x, y, window_width, window_height)

    @actor = actor
    @prompt = []
    @max_char = max_char
    name_array = actor.name.split(//)[0...@max_char]
    @name = name_array.dup
    @default_name = name_array.dup
    @index = @name.size
    deactivate
    refresh
  end

  def restore_default
    @name = @default_name.dup
    @index = @name.size
    refresh
    return !@name.empty?
  end

  def add(ch)
    @prompt << ch
    refresh
  end 

  def back
    @prompt.empty? ? @name.pop : @prompt.pop
    refresh
  end 

  def face_width; 96; end
  def char_width
    text_size($game_system.japanese? ? "가가" : "AA").width 
  end

  def left
    name_center = (contents_width + face_width) / 2
    name_width = (@max_char + 1) * char_width
    [name_center - name_width / 2, contents_width - name_width].min
  end

  def item_rect(index)
    Rect.new(left + index * char_width, 36, char_width, line_height)
  end

  def underline_rect(index)
    rect = item_rect(index)
    rect.x += 1; rect.y += rect.height - 4; rect.width -= 2; rect.height = 2
    rect
  end

  def underline_color
    color = normal_color; color.alpha = 48; color
  end

  def draw_underline(index)
    contents.fill_rect(underline_rect(index), underline_color)
  end

  def draw_char(index)
    rect = item_rect(index); rect.x -= 1; rect.width += 4
    change_color(normal_color)
    draw_text(rect, @name[index] || "")
  end

  def refresh
    contents.clear
    draw_actor_face(@actor, 0, 0)

    count_text = "#{@name.size} / #{@max_char}"
    change_color(system_color)
    draw_text(4, 4, contents.width - 8, line_height, count_text, 2)
    change_color(normal_color)

    name = prompt_to_letter
    if @name.size == @max_char
      @prompt = []; name = ""; @index = @name.size - 1
    else
      @index = @name.size
    end

    for i in 0...@name.size
      self.contents.draw_text(item_rect(i), @name[i], 1)
    end
    self.contents.draw_text(item_rect(@name.size), name, 1)
    cursor_rect.set(item_rect(@index))
  end

  #==================== 한글 조합 로직 (원본 그대로) ====================
  def prompt_to_letter
    case @prompt.size
    when 0; return ""
    when 1; return @prompt[0]
    when 2; return first_phase
    when 3; return second_phase
    when 4; return third_phase
    when 5; return fourth_phase
    when 6; return fifth_phase
    end
  end

  def first_phase
    if CONSO.include?(@prompt[0])
      CONSO.include?(@prompt[1]) ? (c0, c1 = conso_plus_conso) : (return conso_plus_vowel)
    else
      c0, c1 = vowel_plus_vowel
    end
    c1.nil? ? c0 : (@name << @prompt.shift; @prompt[0])
  end

  def second_phase
    if CONSO.include?(@prompt[0])
      if CONSO.include?(@prompt[1])
        if CONSO.include?(@prompt[2])
          @name << conso_plus_conso(@prompt.shift, @prompt.shift)
        else
          @name << @prompt.shift
          return conso_plus_vowel
        end
      else
        TABLE.include?(@prompt[2]) ? (return conso_plus_vowel_plus_table) : begin
          c0, c1 = vowel_plus_vowel(@prompt[1], @prompt[2])
          c1.nil? ? conso_plus_vowel(@prompt[0],c0) : (@name << conso_plus_vowel(@prompt.shift, @prompt.shift))
        end
      end
    else
      @name << vowel_plus_vowel(@prompt.shift, @prompt.shift)
    end
    @prompt[0]
  end

  def third_phase
    if CONSO.include?(@prompt[2])
      if CONSO.include?(@prompt[3])
        c0, c1 = conso_plus_conso(@prompt[2], @prompt[3])
        c1.nil? ? conso_plus_vowel_plus_table(@prompt[0], @prompt[1], c0) : (@name << conso_plus_vowel_plus_table(@prompt.shift, @prompt.shift, @prompt.shift))
      else
        conso, vowel = @prompt.shift, @prompt.shift
        @name << conso_plus_vowel(conso, vowel)
        return conso_plus_vowel
      end
    else
      TABLE.include?(@prompt[3]) ? conso_plus_vowel_plus_table(@prompt[0], vowel_plus_vowel(@prompt[1], @prompt[2]), @prompt[3]) : begin
        conso = @prompt.shift
        vowel = vowel_plus_vowel(@prompt.shift, @prompt.shift)
        @name << conso_plus_vowel(conso, vowel)
      end
    end
    @prompt[0]
  end

  def fourth_phase
    if CONSO.include?(@prompt[4])
      if CONSO.include?(@prompt[2])
        conso = @prompt.shift; vowel = @prompt.shift
        table = conso_plus_conso(@prompt.shift,@prompt.shift)
        @name << conso_plus_vowel_plus_table(conso, vowel, table)
      else
        c0, c1 = conso_plus_conso(@prompt[3], @prompt[4])
        c1.nil? ? conso_plus_vowel_plus_table(@prompt[0], vowel_plus_vowel(@prompt[1], @prompt[2]), c0) : begin
          conso = @prompt.shift; vowel = vowel_plus_vowel(@prompt.shift, @prompt.shift); table = @prompt.shift
          @name << conso_plus_vowel_plus_table(conso, vowel, table)
        end
      end
    else
      @name << second_phase
      @prompt = @prompt[3..4]
      return first_phase
    end
    @prompt[0]
  end

  def fifth_phase
    if CONSO.include?(@prompt[5])
      conso = @prompt.shift
      vowel = vowel_plus_vowel(@prompt.shift, @prompt.shift)
      table = conso_plus_conso(@prompt.shift, @prompt.shift)
      @name << conso_plus_vowel_plus_table(conso, vowel, table)
    else
      @name << third_phase
      @prompt = @prompt[4..5]
      return first_phase
    end
    @prompt[0]
  end

  def conso_plus_conso(c0 = @prompt[0], c1 = @prompt[1])
    index0 = where?(TABLE_SIDE, c0)
    if index0 && (index1 = where?(ANOTHER_TABLE_SIDE[index0], c1))
      index0 = where?(CONSO, c0)
      CONSO[index0 + index1 + 1]
    else
      [c0, c1]
    end
  end

  def vowel_plus_vowel(c0 = @prompt[0], c1 = @prompt[1])
    index0 = where?(COM_VOWEL, c0)
    if index0 && (index1 = where?(ANOTHER_COM_VOWEL[index0], c1))
      index0 = where?(VOWEL, c0)
      VOWEL[index0 + index1 + 1]
    else
      [c0, c1]
    end
  end

  def conso_plus_vowel(c0 = @prompt[0], c1 = @prompt[1])
    index0 = where?(HEAD, c0)
    index1 = where?(VOWEL, c1)
    [44032 + (588 * index0) + (28 * index1)].pack('U*')
  end

  def conso_plus_vowel_plus_table(c0 = @prompt[0], c1 = @prompt[1], c2 = @prompt[2])
    index0 = where?(HEAD, c0)
    index1 = where?(VOWEL, c1)
    index2 = where?(TABLE, c2)
    [44032 + (588 * index0) + (28 * index1) + index2 + 1].pack('U*')
  end

  def where?(array, c)
    array.each_with_index { |item, i| return i if item == c }
    nil
  end
end

#==============================================================================
# ■ Window_NameInput (기존 그대로 유지)
#==============================================================================
class Window_NameInput < Window_Selectable
  KOREAN_TABLE = [
    'ㄱ','ㄴ','ㄷ','ㄹ','ㅁ', 'ㅛ','ㅕ','ㅑ','ㅐ','ㅔ',
    'ㅂ','ㅅ','ㅇ','ㅈ','ㅊ', 'ㅗ','ㅓ','ㅏ','ㅣ',' ',
    'ㅋ','ㅌ','ㅍ','ㅎ',' ', 'ㅠ','ㅜ','ㅡ',' ',' ',
    ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ',
    'ㄲ',' ','ㄸ',' ',' ', ' ',' ',' ','ㅒ','ㅖ',
    'ㅃ','ㅆ',' ','ㅉ', ' ', ' ',' ',' ',' ',' ',
    '0','1','2','3','4', '!','#','$','%','&',
    '5','6','7','8','9', '(',')','*','+','-',
    '/','=','@','<','>', ':',';',' ',' ','OK',
    ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' '
  ]

  ENGLISH_TABLE = [
    'A','B','C','D','E', 'a','b','c','d','e',
    'F','G','H','I','J', 'f','g','h','i','j',
    'K','L','M','N','O', 'k','l','m','n','o',
    'P','Q','R','S','T', 'p','q','r','s','t',
    'U','V','W','X','Y', 'u','v','w','x','y',
    'Z','[',']','^','_', 'z','{','}','|','~',
    '0','1','2','3','4', '!','#','$','%','&',
    '5','6','7','8','9', '(',')','*','+','-',
    '/','=','@','<','>', ':',';',' ',' ','OK',
    ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' '
  ]

  VER_LINE = 10
  HOR_LINE = 10
  CONFIRM = 89

  def initialize(edit_window)
    window_width = edit_window.width
    window_height = fitting_height(VER_LINE + 1)

    x = (Graphics.width - window_width) / 2
    y = edit_window.y + edit_window.height - 0   # 결과창 바로 아래 붙임

    super(x, y, window_width, window_height)

    @edit_window = edit_window
    @mode = :korean
    @index = 0
    refresh
    update_cursor
    activate
  end

  def current_table
    @mode == :korean ? KOREAN_TABLE : ENGLISH_TABLE
  end

  def character
    current_table[@index] || ""
  end

  def is_ok?
    @index == CONFIRM
  end 

  def item_rect(index)
    rect = Rect.new
    rect.x = index % HOR_LINE * 32 + (index % HOR_LINE / 5) * 16
    rect.y = index / HOR_LINE * line_height
    rect.width = 32
    rect.height = line_height
    rect
  end

  def refresh
    contents.clear
    for i in 0...current_table.size
      rect = item_rect(i)
      rect.x += 2
      rect.width -= 4
      contents.draw_text(rect, current_table[i], 1)
    end

    mode_text = @mode == :korean ? "Shift: 영문 모드" : "Shift: 한글 모드"
    contents.font.size = 18
    draw_text(12, contents.height - line_height - 12, contents.width - 24, line_height, mode_text, 2)
    contents.font.size = Font.default_size
  end 

  def update_cursor
    cursor_rect.set(item_rect(@index))
  end

  def process_handling
    return unless open? && active
    process_jump if Input.trigger?(:A)
    process_back if Input.repeat?(:B)
    process_ok   if Input.trigger?(:C)

    if Input.trigger?(:SHIFT)
      @mode = (@mode == :korean ? :english : :korean)
      Sound.play_cursor
      refresh
      update_cursor
    end
  end

  def cursor_down(wrap)
    if @index < VER_LINE * HOR_LINE - HOR_LINE
      @index += HOR_LINE
    elsif wrap
      @index -= VER_LINE * HOR_LINE - HOR_LINE
    end 
  end

  def cursor_up(wrap)
    if @index >= HOR_LINE
      @index -= HOR_LINE
    elsif wrap
      @index += VER_LINE * HOR_LINE - HOR_LINE
    end
  end 

  def cursor_right(wrap)
    if @index % HOR_LINE < (HOR_LINE - 1)
      @index += 1
    elsif wrap
      @index -= (HOR_LINE - 1)
    end
  end 

  def cursor_left(wrap)
    if @index % HOR_LINE > 0
      @index -= 1
    elsif wrap
      @index += (HOR_LINE - 1)
    end
  end 

  def process_jump
    if @index != CONFIRM
      @index = CONFIRM
      Sound.play_cursor
    end
  end

  def process_back
    Sound.play_cancel if @edit_window.back
  end

  def process_ok
    if is_ok?
      on_name_ok
    elsif !character.empty?
      on_name_add
    end
  end

  def on_name_add
    @edit_window.add(character) ? Sound.play_ok : Sound.play_buzzer
  end

  def on_name_ok
    if @edit_window.name.empty?
      @edit_window.restore_default ? Sound.play_ok : Sound.play_buzzer
    else
      Sound.play_ok
      call_ok_handler
    end
  end
end

#==============================================================================
# ■ Scene_Name
#==============================================================================
class Scene_Name < Scene_MenuBase
  def prepare(actor_id, max_char)
    @actor_id = actor_id
    @max_char = max_char
  end

  def start
    super
    @actor = $game_actors[@actor_id]
    @edit_window = Window_NameEdit.new(@actor, @max_char)
    @input_window = Window_NameInput.new(@edit_window)
    @input_window.set_handler(:ok, method(:on_input_ok))
  end

  def on_input_ok
    prompt = @edit_window.prompt_to_letter
    @actor.name = @edit_window.name.join + prompt
    return_scene
  end
end
7
댓글 1개
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0 / 500
나에게 언홀메는 계륵이다...
일반
oooomen
05.19 2209 0
버그픽스 내역 개웃기네 ㅋㅋㅋ
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vivy
05.19 3940 1
혹시 여름의 14일 같은 도트 야겜 추천좀 가능할까여?
질문
muziz
05.19 5030 1
내가 쓸려고 만든 유니티 버전별 폰트랑 어디서 구해온거 (오토트랜스용)
유틸
neighborsbear
05.19 6873 4
윈11 미연시 번역 요즘 어떤거 씀?
질문
KrEam
05.19 2805 0
야만족에게 노려진 마을 후기
후기 및 공략
asdf788
05.19 4552 2
시니시스타2 임신 질문
질문
sksmszofl
05.19 1875 0
의술사 몇가지 질문좀
질문
부탄가스
05.19 6762 0
의술사 ex엔딩 중간에 세이브못하나
질문
simya1557
05.19 1979 0
던브) 폴라리스 딸내미 좆간지네;;
일반
nagisa8262
05.19 4489 0
5월말에 확실히 뭐가 많긴많네
일반
ㅇㅇ
05.19 4440 0
의술사 누군가를 위한 반지 입수처가 어떻게 됨?
질문
이상히상
05.19 4055 0
비월선행록 불당?이 어디에 있냐?
질문
!%#2;
05.19 2095 0
약스포)의술사 고난이도 적 체력 엄청 높네...
일반
shwarzschild
05.19 1712 0
비월선행록 파공반지 퀘 어케 깸?
질문
rt67hd
05.19 3929 0
Sinisistar2 새지역 해보신분 있으심?
질문
diproation
05.19 2660 0
오래된 하드 3TB 날렸다
일반
알기갹18
05.19 3273 0
아유라 크라이시스 도움
질문
jpppp
05.19 3839 0
의술사 주인공 공식설정으로 잘생겼구나
일반
ㅇㅇ
05.19 3140 0
[복구요청] 소년용사 켄
요청
jh2025
05.19 5221 1
평범한 현실 남매 IN 섹스하지 않으면 나올 수 없는 방 질문
질문
난민1호
05.19 4795 0
게임 좀 찾아줄 사람. (예시 이미지 있음)
질문
bstbtt
05.19 7312 1
던브) 이거 무슨 버그임?
질문
nagisa8262
05.19 4900 1
닥눈삼개월만에 여기서 제일 꼴리는 단어 찾았다
일반
39892
05.19 2086 0
의술사 2회차 질문 입니당
질문
yaworld
05.19 3028 0
던브) 폴라리스랑 결혼하고싶은데 못한다니 너무 아쉽다
일반
nagisa8262
05.19 2361 0
안돼 트랜스크랩이 또 버전업을 해버렸어
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날개 로봇
05.19 2484 6
[번역요청] 牛娘 밀피의 음욕 트랩 조교
미번
너무타박하지말아줘
05.19 17306 39
좀더! 임신! 불꽃 시리즈(밀크 팩토리) 이식, 번역 작업 계획 정리
작업현황
joyed47106
05.19 6633 39
생각보다 요청 복구 탭에 영상을 복구해달라는 글은 많이 안보이네
일반
마른안주
05.19 3706 -1